Keeping mind it is testing and can be wiped at anytime.
Server is being test and everything can be wiped at anytime.
Please read all the rules, if you have any question regarding any rule you may not understand or just dont get why its a rules please just ask, you can join the Team Speak and speak with one of the admins on that subject or you may ask it on the forums and or Discord.
All are linked here:--------> TeamSpeak: chicago.jestservers.com:7253
This section of the rules will cover all rules relating to player vs player combat and roleplay. It does not cover specific instances like wars, base attack or such - they can be found in their own sections..
Please remember that when participating in PVP on our server the focus should always be on roleplay first.
Initiating PVP Actions
In order to initiate PVP actions on another player or players you must do the following:
You must state a clear demand that is reasonable for them to meet and would not be overly detrimental to their gameplay experience.
You must allow them a minimum of 10 seconds to comply or not.
Your demand must be done in person face to face, demands via radios, signs or any other medium are not permitted.
If a player or a group of players chooses to not comply to your demand, or you are initiated on, you gain attack rights, once those involved are killed attack rights are revoked.
If a player or group are not present for the original initiation you must re-initiate to take part in the PvP.
Active PVP Situations
If a player is forcefully subdued (knocked out, disarmed etc) or voluntarily surrenders you are not allowed to attack them. However you may take them hostage for a short period of time.
Logging out (Combat logging) during roleplay or PvP is not allowed. Please note disconnections do not count as combat logging.
Hostages & Kidnapping
Once a player is subdued or surrenders then the victor(s) may take them hostage for up to 1 hour(s).
Players who are prisoner/hostage must be interacted with the entire time and must not be neglected.
Whilst you have a player hostage/prisoner any tribe mates or allies of that player have rights to attack you or your tribe. Once the player is set free and no longer under your care these attack rights end.
Using Creatures In PVP
Creatures which attack you directly in a PvP situation may be attacked or killed until the active situation is over.
Creatures whose riders attack you (included mounted turrets) may be attacked or killed until the active situation is over.
If a creature belongs to an enemy in an active PvP area but is not being actively used it may only be tranquilized.
Picking up other players with flyers in any PvP situation is forbidden.
Pegomastax may be attacked if they steal from you. If it runs back to it’s owner and you see this happen, then you gain attack rights on the owner as well.
Other PVP Rules
Players may disguise themselves using paint, masks or armor. However doing so voids you of any attack rights you had. Other players retain their attack rights, but only after successfully identifying and informing the player first.
Traps may be used in two ways. The first way is by placing them within your own base, you can place any traps as you wish if they are in your base. The second way is out in the wild, you may place traps down but must stay within eyesight of them and RP with anyone caught by them. Traps must also be removed when you leave the area.
Sleeping(offline) players should not be stolen from, killed, injured or moved unless for their own safety. Additionally nothing can be removed from a player’s inventory, or taken as IC information without clear confirmation that it is okay from the sleeping player.
If consent of ALL parties involved is explicitly obtained you may circumnavigate certain in-game rules in order for roleplay to make sense.
The following are rules you MAY overrule as part of roleplay first:
The rules in the “General PvP Rules” Section
The rules in the “Base Attacks & War Rules” Sections
GoodRP & BadRP
Stay in character at all times.
Value your character’s life.
Metagaming is strictly forbidden, Metagaming is the act of using information in roleplay and ingame that your character would not have access to.
Powergaming is strictly forbidden, and comes in two main forms: The first is via forcing an action or state on another player. The second is by acting out impossible actions for your character.
This does not include OOC emergencies.
OOC & IC Communication
If a player accidentally speaks on the radio it is to be taken as if the character had pressed the radio button by accident and taken IC by those who see/hear it.
There are specific IC communication rules during PVP, this is detailed in the “General PvP Section” of the rules please refer to those for more information.
Players should only speak OOC ingame in situations when it is the only option. This includes explaining glitches, emergency logouts, gameplay problems and such. If you can say something IC instead of OOC do so. OOC talk should be text only and marked with a // in front of it.
During PVP or base attack situation all communication must be IC and ingame. You are not allowed to use any external program to discuss the situation until after it is resolved.
New Life Rule
Once your character dies in game during a PVP or RP situation you may either start a new character (see permadeath rules) or respawn. When you respawn you roleplay that you have been injured and not killed. This results in the following rules taking effect:
You are not allowed to instigate or be the aggressor in any PVP situation for 2 hours from your respawn.
After respawning you may return to the location of your death, but only after any active fighting is over. You may not touch any bodies or players and are only there to roleplay your injury.
Due to the age limit of 15+ on the server there are some restrictions on what can and can't be RP'd. These are hard limits and there is no room for negotiation.
Erotic roleplay is not allowed. This includes explicit references to sex or sexual acts, descriptions of sexual acts, sexual nudity, and other sexual-oriented forms of roleplay.
Declaring a War
To declare a war you must initiate with a demand.
For the war to start the demand must be refused.
Roleplay pauses if the demand is refused and both parties discuss an appropriate duration for the war. Once a time limit is decided a private messages must be sent between both party leaders. These messages must include the agreed upon time limit and any allies participating.
When a war is ongoing all participating parties gain attack on sight rights for the duration of the war.
If you wish to add an ally, you must communicate this to the opposing party leader through private message.
Sieges: During an active war you may initiate a siege. This must be done through private message and can be initiated by ANY participating party. Rules surrounding sieges may also be customized, these customized rules must also be included in your initiation private message and must be agreed upon by both parties. Following the initiation, a siege will officially start 72 hours after the siege rules have been decided and agreed upon.
Ending a War
Win Clause: The war ends instantly if the attacking party fulfils their demands
Surrender Clause: At any time during the war, the defending party may surrender. This means accepting the original war demands. At this time the war ends instantly. A private message must be sent to the opposing party leader detailing your surrender.
End Clause: The war reaches the end of the agreed upon time.
Bases should not be huge. If bases exceed reasonable boundaries based on purpose and tribe size, you may be approached by a member of the staff team about downsizing it.
Solo players are allowed 1 outpost in addition to their main base Tribes of 3 players or more are allowed 2 outposts in addition to their main base.This outpost must be small in size such as example 7x7 3 stories max, it is only a outpost not a mai base. You also may build small dino storage.
When claiming land for a base or outpost you must build a structure with at least 4 connected foundations, walls and roofs.
Demolish Allowed Bases
Bases which are demolish allowed can be removed by any player.
You may not build bases or outposts in or on the following locations
Any building that blocks entrance to caves which contain rare resources or supply drops is not allowed. Doors which are left unlocked are allowed.
Any building which blocks a large amounts of rare resource or creature spawns.
Any bases blocking obelisk terminals or artifact beacons.
Any resource heavy area such as MTN tops and Icebergs.
No turrets are allow to keep with the theme of the server.
Kingdom General Rules
A King must stay active, if a King goes inactive the Kingdom itself will be responsible for finding a new King. Whether the new leadership comes from the tribe that leads the Kingdom or not.
Kings must mark out their faction territory with flags or signs with indications to which Kingdom they belong to, be this a logo or colour etc.
Kingdom MAY have civil wars within themselves. This also means King may be overthrown.
Kingdoms may create their own rules and laws to follow. But overall server rules must still apply.
All Kingdoms must have a trade agreement with the Traders of ''Working title" this is the method by which Kingdoms gain currency. A Kingdom may decide to end this trade agreement, at this time they may keep their controlled territory (provided they can hold it) however in the eyes of the Traders of "Working title" they are no longer officially considered a Kingdom.
When a faction is founded the King has the ability to choose territory space. This should represent your Kingdom population. Kingdom may strive to gain territory; This must be done through roleplay.
Kingdoms are allowed to set their own specific rules. These rules are NOT actual server rules. Kingdoms may however use these rules in character.
If you claim territory that is already built on, server rules still apply.
You may declare your Kingdom territory a PvP zone. This must be done by contacting a staff member, only after a staff member confirms that the zone may be declared an active PvP zone will this take effect
Kingdom may declare war or be declared on as specified in the “War Rules” section. When a Kingdom enters war, this applies for all tribes and members within that Kingdom.
Attacking a Base
How To Attack A Base
There must be atleast a player online to attack there group or solo base.
In order to attack a base you must initiate upon it with a demand. Once you received a response, you may act according to the PvP rules.
You may only make a maximum of 3 consecutive demands. After these has been fulfilled you must leave the base you are attacking.
If multiple groups are attacking a base they must initiate and act as one large group, not multiple smaller ones.
Rules During Active Base Attacks
You may only harm creatures or turrets which are a direct threat to you (ie. Currently attacking you).
You should only do as much damage as needed to enter and exit the building & any rooms inside.
Sleeping (offline) players may be moved for their own safety but are not allowed to be killed, kidnapped, stolen from or anything other than moved for safety.
Any raiding player should be mindful to minimise any items unnecessarily despawning. Any intentional destruction of containers to let items despawn is forbidden.
Any reinforcements for either side MUST initiate with a demand to take any part in any base attack.
Assisting in a base attack in any form gives attack rights on you.
During a base attack solo players may only take items up to a total of 15 inventory slots, and a group may only take items up to a total of 30 inventory slots, regardless of the group size. In addition, you cannot come back for more once you leave.
Open Containers and Bases
Containers left in the open both inside and outside of bases may be stolen from without following the base attack rules if left unlocked. However if the owner catches you in the act of stealing from a container they gain 2 hours of attack rights on you.
Each player or tribe may attack each tribe/solo player once every 72 hours (any pvp). If the victim complies, the time increases to 120 hours.
If the player decides to retaliate in any way (Combat, trash talking, harassment) this timer is void.
Mod and Mod Items
Mod items must be used responsibly - using mod items for bad RP, trolling or any other bad use will be punished harshly.
Similarly mod items must be used with common sense - especially those which add new structures or buildables. Walls or invincible objects are not allowed and players are encouraged to think about lag when placing Mod items.
When painting (bases, creatures or other) it is important to not be trolly or immature, painting warnings or such is fine, painting crude images is not.
Any items found, for example in alphas drops, that are above our tech limit must be destroyed. If found to be breaking this rule the punishment is severe.
Items that are not allowed to be used on the server, Tek items, assult rifle, Pump shotgun, fabricated pistol, fabricated sniper, simple pistol, shotgun, compound bow, IEDs, C4, Rocket launcher, homing water mines, auto turrets, minigun turrets, rocket turrets, Smoke/Poison Grenades, Tripwire alarm/narcotic traps, Riot sheild, Electric prod, and all Attachments.
NOTE: You may use the long neck rifle for TRANQ DART ONLY.